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<h1>FakeTexture Member List</h1>This is the complete list of members for <a class="el" href="class_fake_texture.html">FakeTexture</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#afcb77b1dc9bde4ddc678f7c72b7d2c7a">AddDirtyRect</a>(CONST RECT *pDirtyRect)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a04233c5c037ed2e2ce4b4968d091bb22">AddRef</a>()</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a61b540560cea6751692ccd810e81ee8d">FakeTexture</a>(IDirect3DTexture9 *Real)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#ac707e85efb304ab87e27dd7a95e0804c">FreePrivateData</a>(REFGUID refguid)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a714b0f972b8eedbbf29ae0893f067a1d">GetDevice</a>(IDirect3DDevice8 **ppDevice)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#aaec3b66e0a180070b379ebe586b25a1c">GetLevelCount</a>()</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a7b4649b1b0883c8e5c0b1ca2231a4707">GetLevelDesc</a>(UINT Level, D3DSURFACE_DESC8 *pDesc)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a97bcb4397f6d7301889568777ce7d8e8">GetLOD</a>()</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a0ed1727bafc16b7c616f3af02ec348ff">GetPriority</a>()</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#aa31c72604779b78aa642e80e4d7f6320">GetPrivateData</a>(REFGUID refguid, void *pData, DWORD *pSizeOfData)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a86b01efd47f4360c0b0fa266723adadc">GetSurfaceLevel</a>(UINT Level, IDirect3DSurface8 **ppSurfaceLevel)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a3445bb397518e4d39561e4830d05f061">GetType</a>()</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a2c5004a22d849aeeb82556091722e570">LockRect</a>(UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#aec0e9c1ad21ae502fdd7dd174c2da64d">ltcount</a></td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a3eb6681825b07245cac5255a195c565e">mRealObject</a></td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a09f4699b05553987645ca4660abe5e9b">mTexture</a></td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a185c98b3bbd05f6eb09210bcc3972a8c">PreLoad</a>()</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a9b6999416c105817b8b841bb3d7958cc">QueryInterface</a>(REFIID riid, void **ppvObj)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a10f2359f1486095eb2c5e7d22d21f848">Release</a>()</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a69ec69fc9cddbcd0e61cb674ff3feb62">SetLOD</a>(DWORD LODNew)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a1a8401bc12421f2cf288958550b9aa2d">SetPriority</a>(DWORD PriorityNew)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#ad18418352de69576c63fa3d5845de62d">SetPrivateData</a>(REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_texture.html#a428e7c0958beae6040a7136f6d12924a">UnlockRect</a>(UINT Level)</td><td><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td><code> [inline]</code></td></tr>
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<hr class="footer"/><address style="text-align: right;"><small>Generated on Thu Oct 14 23:19:01 2010 for Voodoo Shader Framework by&nbsp;
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